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A Quick Zbrush to Marvelous Designer Workflow by Yuri Alexander

A Quick Zbrush to Marvelous Designer Workflow by Yuri Alexander

YURI ALEXANDER is a Character Artist from Seattle, United States of America. In this post you will see A Quick Zbrush to Marvelous Designer Workflow by Yuri Alexander.

The workflow has a couple of advantages: its fast (can be done in minutes) and all done in zbrush so not a bunch of program hopping, it produces nice meshes for sculpting, it maintains UVs, it maintains polygroup borders for easier retopo and detailing, and it maintains fabric thickness (and assigns the thickness edges its own UV space, so no edge UV seam on tiling patterns).

Step 1 – Exporting from Marvelous

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Step 2 – Import into Zbrush

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Step 3 – Doing the Remesh.

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Step 4 – Combining Meshes. 

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Step 5 – Automated UV Unwrapping

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Below are the finished UVs.

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Step 6 – Finalizing the Mesh for sculpting.

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Using polygroups to hide and mask meshes helps detailing, especially with seams and dirt/damage. 

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The finalized, sculpt ready mesh on the left, and the finished, sculpted mesh on the right. 

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Watch the whole tutorial with description at: http://www.yuri3d.com/uncategorized/a-quick-dirty-marvelous-designer-workflow/

Vray Eye Package By Yuri Alexander: https://gumroad.com/a/383661171

Website: http://www.yuri3d.com
Artstation: https://www.artstation.com/artist/ysalex/profile

3d art, zbrush, zbrushtuts, cg art, 3d modeling, zbrush sculpting, zbrush tutorial, tutorial zbrush, zbrush tutorials, tutorials zbrush, free zbrush tutorials, tutorials free zbrush, free zbrush, Marvelous Designer

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