A Quick Zbrush to Marvelous Designer Workflow by Yuri Alexander
YURI ALEXANDER is a Character Artist from Seattle, United States of America. In this post you will see A Quick Zbrush to Marvelous Designer Workflow by Yuri Alexander.
The workflow has a couple of advantages: its fast (can be done in minutes) and all done in zbrush so not a bunch of program hopping, it produces nice meshes for sculpting, it maintains UVs, it maintains polygroup borders for easier retopo and detailing, and it maintains fabric thickness (and assigns the thickness edges its own UV space, so no edge UV seam on tiling patterns).
Step 1 – Exporting from Marvelous
Step 2 – Import into Zbrush
Step 3 – Doing the Remesh.
Step 4 – Combining Meshes.
Step 5 – Automated UV Unwrapping
Below are the finished UVs.
Step 6 – Finalizing the Mesh for sculpting.
Using polygroups to hide and mask meshes helps detailing, especially with seams and dirt/damage.
The finalized, sculpt ready mesh on the left, and the finished, sculpted mesh on the right.
Watch the whole tutorial with description at: http://www.yuri3d.com/uncategorized/a-quick-dirty-marvelous-designer-workflow/
Vray Eye Package By Yuri Alexander: https://gumroad.com/a/383661171
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