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Ultimate Hardsurface Tutorial – Turretgun Complete Edition By Simon Fuchs

Ultimate Hardsurface Tutorial – Turretgun Complete Edition By Simon Fuchs

SIMON FUCHS is a Senior 3D Artist from Irvine, United States of America. He recently shared his Ultimate Hardsurface Tutorial – Turretgun Complete Edition on gumroad. It’s a 40 hours of video series. This tutorial covers the entire creation process of this high quality, PBR game asset from the block out to the final mesh in over 40 hours of video. All of the important steps and most of the video is commented on, nothing is left out. In addition to modeling in 3dsmax you will learn how to use Modo`s meshfusion in combination with Zbrush to quickly create hardsurface shapes as well how to use Keyshot to create state of the art renderings of the final Highpoly mesh.

Gumroad Link

Learn the basics of Max, Modo’s meshfusion and Zbrush in the introduction chapters of this tutorial. Create ultra realistic, state of the art highpoly models in the blockout and highpoly modeling chapters. Learn how to create stunning looking renders of the highpoly asset in Keyshot and Photoshop. Create a game ready, lowpoly mesh with an efficient UV layout. Learn how to bake your game asset using Xnormal. Create PBR textures for your object using Quixels DDO and Photoshop. Learn how to create stunning looking renders of the final game asset for your portfolio in Marmoset Toolbag and Photoshop.

 

 

This course has it all and contains everything you need to know to become an expert game artist!

Note: For a very limited time for the launch of this tutorial, get 30% off by using the code: HS30OFF at checkout!

 

Gumroad Link

 

The following tutorials are included:

– Ultimate Hardsurface Tutorial – Turretgun – Intro to Max, Meshfusion and Zbrush
– Ultimate Hardsurface Tutorial – Turretgun – Highpoly Modeling
– Ultimate Hardsurface Tutorial – Turretgun – Keyshot Rendering
– Ultimate Hardsurface Tutorial – Turretgun – Lowpoly, UV and Baking
– Ultimate Hardsurface Tutorial – Turretgun – DDO and Marmoset

Software used: 3D Studio Max 2015, Modo, Zbrush, Keyshot, Photoshop, Xnormal, Quixel DDO, Marmoset Toolbag, various scripts and plugins.

 

Artstation: https://www.artstation.com/artist/simonfuchs/profile
Blog: https://simonfuchs.wordpress.com/
Facebook: https://www.facebook.com/hardsurface3d/

Digital art, gumroad, simon fuchs, ultimate hardsurface tutorial, turretgun tutorial, 3ds max, zbrush, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting

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