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Introduction to Fusion 360 by Isaac Oster

Introduction to Fusion 360 by Isaac Oster

ISAAC OSTER is a Character Artist – Certain Affinity from Austin, Tx, United States of America. In this video series you will learn Fusion 360 by Isaac Oster.

Fusion 360 for Game Artists: Ch 01 – Sketches, Contraints, Push/Pull, Fillet + Chamfer

 

Fusion 360 for Game Artists: Ch 02 – Saving, Mirroring, and Combining geo

 

Fusion 360 for Game Artists: Ch 03 – Forms, Scaling, Split Body tool

 

Fusion 360 for Game Artists: Ch 04 – Attached Canvas, Splines, Duplicating Sketches, Lofted Forms, Replace Face

 

Fusion 360 for Game Artists: Ch 05 – Patterns

 

Fusion 360 for Game Artists: Ch 06 – Materials and Rendering

 

Fusion 360 for Game Artists: Ch 07 – Exporting Geometry

 

Fusion 360: Ch 08 – Exporting Complex Geometry

 

Fusion 360 Sample Project Ch 1 – Reference and Blade Sketch

 

Fusion 360 Sample Project Ch 2 – Handle Sketch

 

Fusion 360 Sample Project Ch 3 – Blade Refinement 01

 

Fusion 360 Sample Project Ch 4 – Blade Refinement 02

 

Fusion 360 Sample Project Ch 5 – Handle Refinement 01

 

Fusion 360 Sample Project Ch 6 – Handle Refinement 02

 

Fusion 360 Sample Project Ch 7 – Modeling the Clip

 

Fusion 360 Sample Project Ch 8 – Modeling the Spacer

 

Fusion 360 Sample Project Ch 9 – Modeling the Fasteners

 

Fusion 360 Sample Project Ch 10 – Polish

 

Fusion 360 for Game Artists – Welcome

 

Hard Surface Modeling with Fusion 360

 

Website: www.IsaacOster.com.

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial, fusion 360, Isaac Oster

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