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Drone – Video Game asset pipeline breakdown by Brendon Bengtson

Drone – Video Game asset pipeline breakdown by Brendon Bengtson

BRENDON ISAIAH BENGTSON is a 3D Character & Prop Artist from San Jose, United States of America. In this post you will see Drone – Video Game asset pipeline breakdown by Brendon Bengtson.

This is an exercise in video game pipeline hard surface/prop work. The mission was to take an established concept (Jerry Perkins) and turn it into an in game asset. Here is the pipeline Brendon used: Modo – Hi poly breakdown and Mat ID setup in ZBrush – baking in Marmoset Toolbag 3 – Texturing in Substance Painter – rendering in iRay (Painter) and Marmoset Toolbag 3.

 

Marmoset viewer
Drone real time turntable BrendonIsaiahBengtson
Drone – Video Game asset pipeline breakdown

Substance Painter iray render

 

Website: http://www.bengtsondesigns.com/
Facebook: https://www.facebook.com/pages/Art-of-Brendon-Isaiah-Bengtson/501733316599846?ref=aymt_homepage_panel
Artstation: https://www.artstation.com/artist/brendonisaiahbengtson

Be sure to check out Jerry’s other work: https://www.artstation.com/artist/jerryperkins1447

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

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