Drone – Video Game asset pipeline breakdown by Brendon Bengtson
BRENDON ISAIAH BENGTSON is a 3D Character & Prop Artist from San Jose, United States of America. In this post you will see Drone – Video Game asset pipeline breakdown by Brendon Bengtson.
This is an exercise in video game pipeline hard surface/prop work. The mission was to take an established concept (Jerry Perkins) and turn it into an in game asset. Here is the pipeline Brendon used: Modo – Hi poly breakdown and Mat ID setup in ZBrush – baking in Marmoset Toolbag 3 – Texturing in Substance Painter – rendering in iRay (Painter) and Marmoset Toolbag 3.
Be sure to check out Jerry’s other work: https://www.artstation.com/artist/jerryperkins1447
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