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6 Tips to create realistic foliage by Ehsan Ebrahimzadeh

6 Tips to create realistic foliage by Ehsan Ebrahimzadeh

Ehsan Ebrahimzadeh is a 3D Environment Artist from Washington, United States of America. In this post you will see 6 Tips to create realistic foliage by Ehsan Ebrahimzadeh.

 

Foliage made for Project “Our Heritage”

This environment is the first part of a project called “Our Heritage”. Ehsan and his colleague, Aidin Salsabili, worked on this project from scratch, cooperatively. The story is about human being living in a future world that remains of our heritage. Ehsan worked in UE4 for lighting, shaders etc and also made Environment Models, Props, Foliage, and Aidin made lots of props, characters, and creatures. It is rendered real time in Unreal Engine 4.16. Ehsan used 3DS Max and Zbrush for all models. Textures were made in Substance Designer and Quixel suite. Ehsan also used Marvelous Designer for some clothes.

 

Project “Our Heritage” Prop [Caterpillar Engine]

 

High Poly

High Poly

High Poly

High Poly

High Poly

Low Poly with Normal

Low Poly with Normal

Low Poly with Normal

Low Poly with Wires

Low Poly with Wires

Low Poly with Wires

Low Poly with Wires

Ehsan Ebrahimzadeh Caterpillar Engine

 

Project “Our Heritage” Part II

360 Pano

Foliage for project “Our Heritage”

Detail Lighting

Detail Lighting

Detail Lighting

Detail Lighting

 

Facebook: https://www.facebook.com/ehsan.ebrahimzadeh.1
Artstation: https://www.artstation.com/artist/neo_eb/

realistic foliage, ehsan ebrahimzadeh, 3d, zbrushtuts, tutorial

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