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Breakdown – Warmish pavement Material by Ibrahim Lancoln

Breakdown – Warmish pavement Material by Ibrahim Lancoln

Ibrahim Lancoln is a Game Environment Artist – Gameloft from Montreal, Canada. In this post you will see Breakdown – Warmish pavement Material by Ibrahim Lancoln. Ibrahim used 3ds Max to create a pattern and he sculpted it in Zbrush. Then he baked most of masks in 3ds Max and all the maps he needed in Substance Designer. Once Ii was all set he textured in Substance Painter. Rendered material in Substance Deisgner.

 

 

 

 

Second part here: http://imgur.com/yFXwMVd

 

 

In 3ds max polished the mesh one last time using FFD modifiers.

Artstation: https://www.artstation.com/artist/ibrahim_lancoln/

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

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