ZBrush for Ideation 250+ Video Series by Michael Pavlovich

Making of ‘Omnitech AR-5A’ by Daniel Solovev

Making of ‘Omnitech AR-5A’ by Daniel Solovev

Daniel Solovev is a Concept Artist from Moscow, Russia. In this post you will see Making of ‘Omnitech AR-5A’ by Daniel Solovev. Daniel did this project as a demo for his online course “Weapon Concept Art for Games”.

 

Let’s start!

Initial sketches. Iteration #1

Initial sketches. Iteration #2

Initial sketches. Iteration #3

Shapes and lines analisys

Zbrush mockup. Keyshot test renders. Overpaint. Iteration #1

Zbrush mockup. Keyshot test renders. Overpaint. Iteration #2

Refining design in SpaceClaim. #1

Refining design in SpaceClaim. #2

Refining design in SpaceClaim. #3

Refining design in SpaceClaim. #4

Refining design in SpaceClaim. #5

Refining design in SpaceClaim. Keyshot test renders. Overpaint.

Refining design in SpaceClaim. #6 Appearance design is complete.

Refining design in SpaceClaim. Keyshot test renders. #1

Refining design in SpaceClaim. Keyshot test renders. #2

Refining design in SpaceClaim. Keyshot test renders. #3

Refining design in SpaceClaim. Keyshot test renders. #4

Refining design in SpaceClaim. Keyshot test renders. #5

Internal parts design in SpaceClaim. #1

Internal parts design in SpaceClaim. #2

Internal parts design in SpaceClaim. #3

Internal parts design in SpaceClaim. #4

Internal parts design in SpaceClaim. #5

Internal parts design in SpaceClaim. #5

Internal parts design in SpaceClaim. #7

Internal parts design in SpaceClaim. Keyshot test renders. #1

Internal parts design in SpaceClaim. Keyshot test renders. #2

Internal parts design in SpaceClaim. Keyshot test renders. #3

Internal parts design in SpaceClaim. Keyshot test renders. #4

Internal parts design in SpaceClaim. #8

Internal parts design in SpaceClaim. #9

Internal parts design in SpaceClaim. #7

Version with standard 420mm barrel.

Final CAD model in SpaceClaim #1

Final CAD model in SpaceClaim #2

Final CAD model in SpaceClaim #3

Final CAD model in SpaceClaim #4

Final CAD model in SpaceClaim #5

Imported in 3ds max as IGES. Whoopsie!

Correctly imported in 3ds max as OBJ.

UI design in Illustraitor.

Reticle test #1

Reticle test #2

Rigging and animation test in 3ds max #1

Rigging and animation test in 3ds max #2

Rigging and animation test in 3ds max #3

Rigging and animation test in 3ds max #4

Rigging and animation test in 3ds max #5

Rigging and animation test in 3ds max #6

Rigging and animation testin 3ds max #7

Materials layot in 3ds max. #1

Materials layot in 3ds max. #2

Materials layot in 3ds max. #3

Imported cutaway.

Animation. #1

Animation. #2

Color sheme research. Iteration #1

Color sheme research. Iteration #2

Color sheme research. Stencil.

Logo and stencil design in Illustrator.

Basic materials in Keyshot. #1

Basic materials in Keyshot. #2

Advanced materials in Keyshot. #1

Advanced materials in Keyshot. #2

Advanced materials in Keyshot. #3

Candy!

Render.

Compositing and postprocessing. #1

Compositing and postprocessing. #2 Done!

 

Assault rifle ‘Omnitech AR-5A’: How it works.

 

You can book this online course here: http://goo.gl/a4aXGK
Online course promo: https://vimeo.com/198460947

Note: This online course is in Russian. Daniel is working on English translation. Soon will be available in english as well. so stay tuned.

Artstation: https://www.artstation.com/artist/turbosolovey
Facebook: https://www.facebook.com/turbosolovey

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

Zbrush Human Zbuilder V2

About John

Check Also

Sculpting an old man in Zbrush by Naghi Hamidi (3d character and 3d environment artist)

Sculpting an old man in Zbrush