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Making of ‘Omnitech AR-5A’ by Daniel Solovev

Making of ‘Omnitech AR-5A’ by Daniel Solovev

Daniel Solovev is a Concept Artist from Moscow, Russia. In this post you will see Making of ‘Omnitech AR-5A’ by Daniel Solovev. Daniel did this project as a demo for his online course “Weapon Concept Art for Games”.

 

Let’s start!

Initial sketches. Iteration #1

Initial sketches. Iteration #2

Initial sketches. Iteration #3

Shapes and lines analisys

Zbrush mockup. Keyshot test renders. Overpaint. Iteration #1

Zbrush mockup. Keyshot test renders. Overpaint. Iteration #2

Refining design in SpaceClaim. #1

Refining design in SpaceClaim. #2

Refining design in SpaceClaim. #3

Refining design in SpaceClaim. #4

Refining design in SpaceClaim. #5

Refining design in SpaceClaim. Keyshot test renders. Overpaint.

Refining design in SpaceClaim. #6 Appearance design is complete.

Refining design in SpaceClaim. Keyshot test renders. #1

Refining design in SpaceClaim. Keyshot test renders. #2

Refining design in SpaceClaim. Keyshot test renders. #3

Refining design in SpaceClaim. Keyshot test renders. #4

Refining design in SpaceClaim. Keyshot test renders. #5

Internal parts design in SpaceClaim. #1

Internal parts design in SpaceClaim. #2

Internal parts design in SpaceClaim. #3

Internal parts design in SpaceClaim. #4

Internal parts design in SpaceClaim. #5

Internal parts design in SpaceClaim. #5

Internal parts design in SpaceClaim. #7

Internal parts design in SpaceClaim. Keyshot test renders. #1

Internal parts design in SpaceClaim. Keyshot test renders. #2

Internal parts design in SpaceClaim. Keyshot test renders. #3

Internal parts design in SpaceClaim. Keyshot test renders. #4

Internal parts design in SpaceClaim. #8

Internal parts design in SpaceClaim. #9

Internal parts design in SpaceClaim. #7

Version with standard 420mm barrel.

Final CAD model in SpaceClaim #1

Final CAD model in SpaceClaim #2

Final CAD model in SpaceClaim #3

Final CAD model in SpaceClaim #4

Final CAD model in SpaceClaim #5

Imported in 3ds max as IGES. Whoopsie!

Correctly imported in 3ds max as OBJ.

UI design in Illustraitor.

Reticle test #1

Reticle test #2

Rigging and animation test in 3ds max #1

Rigging and animation test in 3ds max #2

Rigging and animation test in 3ds max #3

Rigging and animation test in 3ds max #4

Rigging and animation test in 3ds max #5

Rigging and animation test in 3ds max #6

Rigging and animation testin 3ds max #7

Materials layot in 3ds max. #1

Materials layot in 3ds max. #2

Materials layot in 3ds max. #3

Imported cutaway.

Animation. #1

Animation. #2

Color sheme research. Iteration #1

Color sheme research. Iteration #2

Color sheme research. Stencil.

Logo and stencil design in Illustrator.

Basic materials in Keyshot. #1

Basic materials in Keyshot. #2

Advanced materials in Keyshot. #1

Advanced materials in Keyshot. #2

Advanced materials in Keyshot. #3

Candy!

Render.

Compositing and postprocessing. #1

Compositing and postprocessing. #2 Done!

 

Assault rifle ‘Omnitech AR-5A’: How it works.

 

You can book this online course here: http://goo.gl/a4aXGK
Online course promo: https://vimeo.com/198460947

Note: This online course is in Russian. Daniel is working on English translation. Soon will be available in english as well. so stay tuned.

Artstation: https://www.artstation.com/artist/turbosolovey
Facebook: https://www.facebook.com/turbosolovey

Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial

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