Tag Archives: zbrushtuts.com

The Goddess Sovanna 3D Art by julianna k

The Goddess Sovanna 3D Art by julianna k The Goddess Sovanna is the second character julianna designed for demo reel. She’s part of a scene with two other characters, where she’s the heroine trying to save her captured beast. The villain is a demon-like snake guard who is holding the …

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Taibai 3D Print by Jian Xu

Taibai 3D Print by Jian Xu Jian Xu is a 3D Artist from China. In this post you will see Taibai 3D Print by Jian Xu. He used tools Maya, mental ray, Photoshop, ZBrush. Jian Xu researched on 3D printing for several years and finally had some results, And he …

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Top 10 KeyShot Quick Tips

Top 10 KeyShot Quick Tips In this post you will see Top 10 KeyShot Quick Tips. KeyShot Quick Tip: Custom Lighting Presets This video will demonstrate how to create your own lighting presets so custom settings can be used across multiple scenes. KeyShot 6 includes built-in presets that give a …

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Creating Killer Visuals with ZBrush and KeyShot

Creating Killer Visuals with ZBrush and KeyShot Guest presenter and 3D Artist, Andy Jones, breaks down the process of going from ZBrush to KeyShot, showing how to level up your texture game with tips, tricks and techniques to create absolutely killer visuals.     keyshot, cg, 3d rendering, 3d animation, …

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ZBrush Nanomesh Hair Technique

ZBrush Nanomesh Hair Technique With ZBrush 4R7, we can now use Nanomesh as an alternative to Fibermesh for making hair. In this demo, we will briefly touch on working with fibers, then jump in to the new tools to demonstrate how to use Nanomesh and polygroups to our advantage.   …

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Han and Chewie stylized concept figures by Brian Baity

Han & Chewie stylized concept figures by Brian Baity BRIAN BAITY is a Pro and Freelance Toy designer from Chicago, IL, United States of America. In this post you will see Han & Chewie stylized concept figures by Brian Baity. Sculpted in zbrush and rendered in Keyshot.       …

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ZBrush to XNormal Pipeline

ZBrush to XNormal Pipeline In this demonstration we go through taking a finished ZBrush model and generate texture maps from it using XNormal. Everything from exporting your models with polypaint in zbrush, to generating ambient occlusion maps in xnormal are covered.     tutorial, training, eat3d, Free, zbrush, xnormal, zbrushtuts.com

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Beowulf 3D Breakdowns by Daniel Bel

Beowulf 3D Breakdowns by Daniel Bel Daniel Bel is a 3D Artist & Art Director from Buenos Aires, Argentina. In this post you will see Beowulf 3D Breakdowns by Daniel Bel. Sculpted in Zbrush, then decimated, export to 3Ds Max and rendered in Vray.             …

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