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Military Radio Tutorial by Simon Fuchs

Military Radio Tutorial – Maya 2018 and Substance Painter – Master modeling and texturing and create a game ready Prop – Complete Edition By Simon Fuchs

SIMON FUCHS is a Senior 3D Artist from Irvine, United States of America. He is a Senior Artist II at Blizzard Entertainment, currently working on Overwatch. He recently shared his Military Radio Tutorial – Maya 2018 and Substance Painter – Master modeling and texturing and create a game ready Prop – Complete Edition. In the tutorial, you will learn Simon’s approach to creating high-quality video game assets.

This tutorial can be a great asset if you want a career as a 3D artist in the video game industry. It will help you become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing and game art. This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets! Every step in the tutorial is documented without fast forwarding.

Get it on Gumroad

Tutorials Content:

  • 14 HD Video Files
  • Final high-poly and low-poly military radio model files including textures
  • All scripts, plugins, and hotkeys that I am using in Maya (download links)
  • All plugins and materials that I am using in Zbrush (download links)
  • Final Substance Project file
  • Final Marmoset Toolbag file
  • PSD File with Highpoly Render Setup

 

 

Software: Maya 2018 ( or previous versions), Substance Painter 2018 (or previous versions), Pixologic Zbrush, Marmoset Toolbag

Get it on Gumroad

Artstation: https://www.artstation.com/simonfuchs
Facebook: https://www.facebook.com/hardsurface3d/
Interview: https://80.lv/articles/learn-to-make-killer-props-for-video-games/

Digital art, gumroad, simon fuchs, military road tutorials, maya 2018, substance painter, zbrush, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting

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