In this short making of, Naghi Hamidi’s goal is to explain the process of creating a detailed humanoid robotic alien from concept to render. He will draw a concept in Sketchbook Pro which he love to work with, will design the character in Zbrush, do the renders in Keyshot and finalize it in Photoshop.
Concept design
I wanted to design a creature full of parts connected maybe a transformable one. To do this i started sketching in sketchbook pro. Its really fun to use it. First i drew with lines and painted the colors in another layer.
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step1_concept-design-1024x597.jpg)
Starting to sculpt
For the begining i used a sphere, turned it to dynamesh and started to block it out. mostly i use the move brush and claybuildup but here i found out that this concept is not satisfying me. so i pushed it forward. played with the bust and made it more complex. but it became more challenging to figure out the shape and connect the pieces together. i really wanted a powerful and serious boss character.
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step2_starting-to-sculpt-1024x686.jpg)
Refining and adding the details
At this level i add more details to the bust so it became more hard to work on and took much time. I used brushes such as dam_standard,trimdynamic, pinch and etc. also a combination use of alphas.thats the fun part.
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step3_refining-and-adding-the-details_a-1024x465.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step3_refining-and-adding-the-details_b-1024x754.jpg)
Making the eye
For the eye i used a sphere provided by zbrush in the lightbox, rotated them a little bit to the side and used the same alphas to make the lines and cuts.after that i masked and polygrouped the parts i needed.
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step4_making-the-eye-931x1024.jpg)
Finalizing the character
In order to have a nice and sharp edges i polygrouped every piece of the bust and used the panel loops function with more affect on specific parts. after that i polished the surfaces and used trimdynamic brush for hardening the pieces. then splited the parts i needed them as light, decimated the object before sending to keyshot.
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step5_finalizing-the-character_a-1024x674.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step5_finalizing-the-character_b-1024x754.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step5_finalizing-the-character_c-1024x754.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step5_finalizing-the-character_d-1024x556.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step5_finalizing-the-character_e-1024x989.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step5_finalizing-the-character_f-465x1024.jpg)
Rendering and compositing
The new Keyshot bridge will send your model straight head to keyshot just by pressing a button. there i painted the bust with different materials in different HDRI lightings.and brought those renders to photoshop for compositing. for the background and the effects i found some sparkles and lensflare via the internet. However a red and firey atmosphere or a dark area where the head appears within would be exciting but i reached this one.
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step6_rendering-and-compositing_a-1024x534.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step6_rendering-and-compositing_b-1024x534.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step6_rendering-and-compositing_c-1024x634.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step6_rendering-and-compositing_d-1024x465.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step6_rendering-and-compositing_e-1024x640.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/step6_rendering-and-compositing_f.jpg)
Final Images
![](https://zbrushtuts.com/wp-content/uploads/2019/10/Alein-final-1-640x1024.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/Alein-final-2-1024x598.jpg)
![](https://zbrushtuts.com/wp-content/uploads/2019/10/Alein-final-3-1024x277.jpg)
Thanks for reading and hope it would be useful. comments are welcomed.
Instagram: www.instagram.com/naghi_hamidi
Artstation: www.artstation.com/naghi_hamidi
Cgsociety: www.naghi.cgsociety.org
#zbrush #zbrushtuts #alien #photoshop #makingof #rendering #texturing #fibermesh #modeling #sculpting