Mai Shiranui 3D Fan Art by Rodrigo Goncalves
RODRIGO GONÇALVES is a 3D Character Artist and Game Artist from SP, Brazil. In this post you will see Mai Shiranui 3D Fan Art Breakdowns by Rodrigo Goncalves. Project to study about 3D modeling with Zbrush and to participate in 3D Fan Art Challenge. Rodrigo did Modeling, render and post-production. Tools used are Zbrush, 3DSMax, VRay+Maya, TopoGun and Photoshop. Fan Art based on the Street Fighter series – © Capcom.
Modeled and textured in Zbrush, some bases meshes were created with 3DSMax and re-topology for some parts were done with Topogun. For rendering, Rodrigo brought the decimation model from Zbrush with the texture maps, rendered with Maya+VRay and post-production with Photoshop.
Website: http://rodrigopixel.com.br/
Artstation: https://www.artstation.com/artist/rodgon/profile
Zbrush, 3D Modeling, 3d art, modeling, 3d, digital art, 3d sculpting, zbrush sculpting, zbrushtuts.com, zbrush artwork, zbrush tutorials, zbrush sculpt, sculpting in zbrush