Creating forest grounds with ZBrush Tutorial By Pierre Benjamin
PIERRE BENJAMIN is a 3D Artist from London, United Kingdom. In this post you will see his gumroad product Creating forest grounds with ZBrush Tutorial By Pierre Benjamin.
Gumroad Link Download
Pierre Benjamin will be creating a variety of assets which will then use for producing a ground texture from start to finish. By the end of this step by step tutorial, you will know how to create models and textures similar to the ones advertised. Volume 2 will focus on baking all necessary maps for PBR workflow, and implement a shader set up for Unreal 4 and Marmoset.
Introduction Video
Gumroad Link Download
– Over 5 hours of video Tutorial
Includes:
– 8 x 1080p HD Videos with Audio + 2 Bonus video HD (No Audio)
– UI/Config file
– How to use photo reference and Alphas textures
– How to model and texture Leaves, pine cones, mushrooms, needles from scratch in ZBrush, ready to export into Unreal 4 /Marmoset as low poly meshes
– How to create IMM (Insert multi mesh brushes) and Nano Brushes
– Pine cone ZTL
What will you need?
The latest version of “ZBrush Pixologic 4R7” and the latest version of the “Nanotile plugin” from Joseph Drust available here:
http://www.zbrushcentral.com/showthread.php?192878-NanoTile-Textures!-unofficial-Information-Installation/page5
Gumroad Link Download
Website: http://pierrebenjamin.com/
Facebook: https://www.facebook.com/artofpierrebenjamin
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