Making a Game Character by Jay Hill
Jay Hill is a Character Artist from Orange County, United States of America.
Making a Game Character: Episode 1 – Anatomy Basemesh
In this episode we start with a sphere and end up with a buff naked guy, woo! We use Zbrush, Dynamesh, Anatomy reference, and various sculpting techniques.
Making a Game Character: Episode 2 – Refining the Basemesh
In this episode we further refine our Basemesh and start blocking in the Helmet and Armor. We use Zbrush, Dynamesh, Anatomy and character reference, as well as various digital sculpting techniques.
Making a Game Character: Episode 3 – Fear is the mind killer
We use Zbrush, Dynamesh, Anatomy and character reference, as well as various digital sculpting techniques.
Making a Game Character: Episode 4 – Always Experiment
In this episode we continue our block out and talk about trying new things and the importance of experimentaiton. We use Zbrush, Dynamesh, topology, and Zmodeler as well as various digital sculpting techniques.
Facebook: https://www.facebook.com/jason.hill.9484
Linkedin: https://www.linkedin.com/in/jasonhillcg
Artstation: https://www.artstation.com/artist/jayhill/profile
Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial