In this post you will see full making of Black Widow 3D portrait.
Making of “BLACK WIDOW” 3D Portrait – Part 1: Zbrush sculpt
In this part Kubisi start by sculpting the face in Zbrush from a sphere. The sculpt in Zbrush, the Model in Maya, the texturing using Texturing.xyz maps and brush painting in Mari, the grooming in Xgen and Maya.
Making of “BLACK WIDOW” 3D Portrait – Part 2: Making Production Topology in Wrap
In this part Kubisi will show you how we wrap zbrush sculpts or scans to existing production topology in a very handy software that’s being used in all industry big studios nowadays, Wrap3.
Making of “BLACK WIDOW” 3D Portrait – Part 3: Texturing using Texturing.Xyz
This is the third video of the full making of Black Widow 3D portrait, in this Video Kubisi will show you how to use Texturing.xyz multi-channel textures to get your color, displacement, and utilities textures really fast.
Making of “BLACK WIDOW” 3D Portrait – Part 4: MARI painting and cleaning textures.
This is the 4th video of the making of Black Widow 3D portrait, in this Video Kubisi will show you how he paint colour and displacement textures inside Mari.
Making of “BLACK WIDOW” 3D Portrait – Part 5: Zbrush sculpting details.
This is the 5th video of the making of Black Widow 3D portrait, in this Video Kubisi will show you how he use displacement textures in zbrush, and start sculpting details on top of it to make it work with his sculpt. Also he will show you how he break the symmetry and go for a more natural look and better likeness.
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Lookdev was done by the amazing Jeremy Celeste (CEO @ Texturingxyz)
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#Digital 3D#Tutorials#Portraits#Character Modeling #zbrush #zbrushtuts #3dsculpting