Zbrush Core Tutorials by Shane Olson, Hossein Diba, Steve James and Joseph Drust
Pixologic announced ZBrushCore®, a streamlined version of ZBrush designed for all artists and enthusiasts of both traditional and digital art. At its heart, ZBrushCore functions the same as ZBrush. Every skill and technique learned and applied in ZBrushCore will carry over seamlessly to ZBrush. In this post you will see Zbrush Core Tutorials by Shane Olson, Hossein Diba, Steve James and Joseph Drust.
ZBrushCore – Shane Olson – Animal Sketches
ZBrushCore – Hossein Diba – Likeness Sketches
ZBrushCore – Steve James – Part 1 Base
ZBrushCore – Steve James – Part 2 Eyes
ZBrushCore – Steve James – Part 3 Nose and Ears
ZBrush Core – Steve James – Part 4 Mouth
ZBrush Core – Steve James – Part 5 Hair
ZBrush Core – Steve James – Part 6 PolyPaint
ZBrushCore – Joseph Drust – Conceptual Sculpting Tutorial
ZBrushCore – Joseph Drust – Key Chain for 3D Printing
ZBrushCore – Joseph Drust – Surface Noise
ZBrushCore – Joseph Drust – SubDivision vs. DynaMesh
ZBrushCore – Joseph Drust – Radial Symmetry
ZBrushCore – Joseph Drust – Changing Languages
ZBrushCore – Paul Gaboury – Part 1 Importing Reference Images
ZBrushCore – Paul Gaboury – Part 2 Sculpting with Images
ZBrushCore – Paul Gaboury – Chapter 1 Understanding 3D Space
ZBrushCore – Paul Gaboury – Chapter 2 Exploring the UI
ZBrushCore – Paul Gaboury – Chapter 3 Navigating in ZBrushCore
ZBrushCore – Paul Gaboury – Chapter 4 The Basics of 3D Brushes
ZBrushCore – Paul Gaboury – Chapter 5 Using Masks
ZBrushCore – Paul Gaboury – Chapter 6 Using the Selection Brushes
ZBrushCore – Paul Gaboury – Chapter 7 Discovering DynaMesh
ZBrushCore – Paul Gaboury – Chapter 8 Sculpting in More Details
ZBrushCore – Paul Gaboury – Chapter 9 Working with SubTools
ZBrushCore – Paul Gaboury – Chapter 10 Moving SubTools
Website: https://pixologic.com/zbrushcore/
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