High Res game object – Tutorial Maya Zbrush by Aaron Granofsky
High Res game object- Pt 1: Base Mesh
This video will cover how to create a high resolution game object by starting with a base mesh in Maya, and the technical info that helps prep the model for use in zBrush.
High Res game object- Pt 2: zBrush
This video covers how to import an object from Maya into zBrush for sculpting. This is a beginner video that covers the basic navigation, interface, and sculpting buttons to get started, and ends with exporting two different resolution objects for use in Maya when creating Normal maps.
High Res game object- Pt 3 Unwrapping UV’s
This video covers how to import the high and low poly objects into Maya, then go through the basic steps of unwrapping the low res object as quickly and easily as possible prior to projecting normal maps.
High Res game object- Pt 4 Projection Mapping
This video covers how to transfer the high resolution detail from the high res model to the low res model. First we’ll download the Mental Ray Plugin, then go through the Transfer Maps options.
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