Tag Archives: eat3d

ZBrush to XNormal Pipeline

ZBrush to XNormal Pipeline In this demonstration we go through taking a finished ZBrush model and generate texture maps from it using XNormal. Everything from exporting your models with polypaint in zbrush, to generating ambient occlusion maps in xnormal are covered.     tutorial, training, eat3d, Free, zbrush, xnormal, zbrushtuts.com

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