Tag Archives: Texture Mapping

Exporting Textures out of Zbrush by Kevin Burgess

Exporting Textures out of Zbrush by Kevin Burgess Here’s how we can acquire five important textures out of Zbrush: Diffuse, Normal, Displacement, Cavity, and Ambient Occlusion. We’ll then use those to composite our game textures in Photoshop. This video walks through the process of exporting textures and a little bit …

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