FABRIC TEXTURING IN SUBSTANCE PAINTER by Ray Thuc Le
RAY THUC LE is a 3D Character Artist from Vancouver, Canada. In this post you will see FABRIC TEXTURING IN SUBSTANCE PAINTER by Ray Thuc Le. You will see the process on how Ray textured Shu Li’s dress. (Shu Li is the character that Ray made for the Artstation Challenge: Ancient Civilization).
1. Create a tileable color texture from a stock photo here
2. In Substance Painter, create a fill layer and apply the color map to Color, Rough, and Height. Substance Painter will greyscale the color map for you so no worry
3. Select the fill layer, add two adjustment layers “Levels” for Roughness and Height, and play around with them until you like. My goal was to separate the embroidery from the red fabric.
4. Create another fill layer, uncheck everything except Height, and fill it with a displacement map from Texturing.xyz MicroFabrics
For more detail, check out the video below:
Find more amazing stuff on Ray’s website at: http://www.raythucle.com/
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