Cyberman Helmet Breakdown by Joseph Drust
Joseph Drust is an artist residing near the small town of Pittsboro, North Carolina. He graduated from the Savannah College of Art and Design with a Bachelors of Fine Arts in Game Design. Joseph has over ten years of experience working in the video game industry as a character artist with a focus on modeling and sculpting. He has created character assets for games including Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon.
Presently, Joseph is an Artist/Creative Development Manager with Pixologic, Inc: The Makers of ZBrush. Currently In his free time Joseph teaches online classes for http://www.uartsy.com, kitbashes vinyl toys, and experiments with 3D Rapid Prototyping and scanning technologies. In this post you will see Cyberman Helmet Breakdown by Joseph Drust.
Cyberman Helmet Breakdown
Working with ScanData Cyberman Helmet Breakdowns
Creating the Helmet Cavity
Creating the Printer Build Reference Volume
Seperating the Faceplate to a Seperate SubTool
Lowering the Topology for Printing and Exporting
Controlling the Creasing
Zbrush, 3D Modeling, 3D Art, 3D Digital Art, Digital Art, 3D Sculpting, Joseph Drust