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BLONDE – Realtime character – Breakdowns by Sim Ki yong

BLONDE – Realtime character – Breakdowns by Sim Ki yong

In this post you will see BLONDE – Realtime character – Breakdowns by Sim Ki yong. Sim Ki yong made the basic model and lowpoly model by Maya and used Zbrush to make all the details. Photoshop for texture, mental ray for rendering.

 

 

 

 

 

 

 

 

 

texture

 

 

Zbush

 

 

 

 

 

 

 

 

 

 

 

 

 

Blog: http://blog.naver.com/sim4130

Zbrush, 3d art, digital art, zbrushtuts.com, zbrush sculpting, 3d sculpting, 3d modeling, 3d

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