Exporting Textures out of Zbrush by Kevin Burgess
Here’s how we can acquire five important textures out of Zbrush: Diffuse, Normal, Displacement, Cavity, and Ambient Occlusion. We’ll then use those to composite our game textures in Photoshop. This video walks through the process of exporting textures and a little bit of advice on how to squeeze a little bit more of quality out of the software.
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3D, Zbrush, Kevin Burgess, 3DStudio Max, Game textures, UV Coordinates, Texture Mapping, Animation, 3d, zbrushtuts.com