Commander 3D Art and High Res Process by Michael Pavlovich
MICHAEL PAVLOVICH is a Senior Artist from Austin, TX, United States of America. In this post you will see Commander 3D Art and High Res Process by Michael Pavlovich.
Final high res done, rendered with a single plane in keyshot with an area light mat assigned (hanging above)
For this simple render setup and a bit more, check out the video further down
Jacket off so you can see his backpack a little better
custom base modeled in zbrush; see the video further down for the render breakdown and creation
Where the gun arm attaches
Jaw and shoulder taken off
Added his tactical “cloak” pretty early, still has a more roman vibe
Just the body; without his jaw and arm he’s a little beat up
After the weapon blockout was finished “enough”, michael broke it out into its own file and centered it down the x axis for a little faster modeling
started rebuilding some big important shapes
some ammo packs
Took the boot blockout sculpt and rebuilt the major forms
detailed up the major stuff a little (mostly wrinkles at somewhat lower subdivisions)
Put a decimated version of the updated weapon back into the body file
got smaller pouches for his glock
Changed his ammo box for a barrel style…there’s a bit of artistic license going on with the overall scale of that thing in relation with a human, unless he’s 12 ft tall
With the cloak off so you can see his backpack a bit better
Weapon pretty much finished; spring loaded battering ram shield with a pretty hefty gun nestled inside
Skull boots so you can follow the path of destruction and not get lost!
Gumroad Link: https://gumroad.com/a/628110451
Breakdown on the high res creation for a test texture asset that’ll be used at www.substancedays.com.
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