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Commander 3D Art and High Res Process by Michael Pavlovich

Commander 3D Art and High Res Process by Michael Pavlovich

MICHAEL PAVLOVICH is a Senior Artist from Austin, TX, United States of America. In this post you will see Commander 3D Art and High Res Process by Michael Pavlovich.

 

Final high res done, rendered with a single plane in keyshot with an area light mat assigned (hanging above)

For this simple render setup and a bit more, check out the video further down

Jacket off so you can see his backpack a little better

custom base modeled in zbrush; see the video further down for the render breakdown and creation

Where the gun arm attaches

Jaw and shoulder taken off

High Res Render Passes

 

Added his tactical “cloak” pretty early, still has a more roman vibe

Just the body; without his jaw and arm he’s a little beat up

After the weapon blockout was finished “enough”, michael broke it out into its own file and centered it down the x axis for a little faster modeling

started rebuilding some big important shapes

some ammo packs

Took the boot blockout sculpt and rebuilt the major forms

detailed up the major stuff a little (mostly wrinkles at somewhat lower subdivisions)

Put a decimated version of the updated weapon back into the body file

got smaller pouches for his glock

Changed his ammo box for a barrel style…there’s a bit of artistic license going on with the overall scale of that thing in relation with a human, unless he’s 12 ft tall

With the cloak off so you can see his backpack a bit better

Weapon pretty much finished; spring loaded battering ram shield with a pretty hefty gun nestled inside

Skull boots so you can follow the path of destruction and not get lost!

 

Gumroad Link: https://gumroad.com/a/628110451
Facebook: https://www.facebook.com/michael.pavlovich.3
Linkedin: https://www.linkedin.com/in/pavlovich

Breakdown on the high res creation for a test texture asset that’ll be used at www.substancedays.com.

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