Zbrush and Keyshot Character Rendering Tutorial by EUGENE SHMEEROV
In this post you will see how we can export our sculpt from Zbrush into keyshot without using KeyshotBridge and still preserve the details, as well as polypainting information. We’ll discuss how to quickly generate a UV map with built in UVmaster plugin and use it to project texture and normal maps. Once the Zbrush sculpt is imported into Keyshot, we’ll take a look at the Keyshot rendering workflow: how to save cameras and modify HDRI maps to suit our artistic lighting needs. This video also covers material tweaking and rendering passes for later use in compositing.
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