Exporting Textures out of Zbrush & Creating Ambient Occlusion using Projection by Kevin Burgess
This video describes the process to export five textures out of Zbrush: Diffuse, Displacement, Normal, Cavity, and Ambient Occlusion. Because the AO texture is really computer processor dependent, Kevin demonstrate a way to make a projection in 3DStudio Max to achieve a higher quality ambient occlusion texture.
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