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From ZBrush to Maya – Start to Finish by Ashley Lyndhurst

From ZBrush to Maya – Start to Finish by Ashley Lyndhurst

In this tutorial Ashley will illustrate how to

1. Make a model in ZBrush
2. Export that model in Maya 2015
3. Modify that model to suit purposes
4. Use Maya Bonus Tools to create a UV map
5. Texture the model in PS.
6. Apply the texture and bump map.

 

 

Bonus Tool: http://area.autodesk.com/bonus_tools

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