Troll breakdown – Beowulf return to the shieldlands by Jason Brown
Making of the troll (Beowulf return to the shieldlands). Jason at milk-vfx spent most of his time on the itv series “Beowulf return to the shieldlands” and the troll was one of his main assets to build(model, sculpt & blendshapes).
For the troll Jason created multiple vector maps “standard displacement and contraction maps contract & stretch”. He put some images up of the comparison starting from low poly to standard vector map to contract map (muscles, veins and wrinkles)
Final shots of the troll
Talented Milk-vfx people Troll build credits:
supervisor – Jean-claude Deguara & Nicolas Hernandez
Concept – grant bronser & Daniel Bystedt
Texturing – Henry south
Look dev & lighting – Adrian Williams
Fur & lighting- Dominic Alderson
Rigging – Neil Roche
Jason Brown Character/Creature Reel
Snow white and the huntsman (modeling lead – model & sculpt – mirrorman & environment)
Sinbad (model, sculpt & texture – demon snakes, guardian, d-doubles)
BBC documentary: Ice age – (model & sculpt – wooly mammoth, columbian mammoth, mastodon)
Dr.who (model, sculpt & texture – ice governess)
Dredd 3D (model & texture – incinerating face)
Mass Effect 3 – commercial (tweaked Bioware model to fit live action) model, texture, shade – cannibal & reaper)
Vimeo: https://vimeo.com/jasonbrown3d
Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial