Introduction to Fusion 360 by Isaac Oster
ISAAC OSTER is a Character Artist – Certain Affinity from Austin, Tx, United States of America. In this video series you will learn Fusion 360 by Isaac Oster.
Fusion 360 for Game Artists: Ch 01 – Sketches, Contraints, Push/Pull, Fillet + Chamfer
Fusion 360 for Game Artists: Ch 02 – Saving, Mirroring, and Combining geo
Fusion 360 for Game Artists: Ch 03 – Forms, Scaling, Split Body tool
Fusion 360 for Game Artists: Ch 04 – Attached Canvas, Splines, Duplicating Sketches, Lofted Forms, Replace Face
Fusion 360 for Game Artists: Ch 05 – Patterns
Fusion 360 for Game Artists: Ch 06 – Materials and Rendering
Fusion 360 for Game Artists: Ch 07 – Exporting Geometry
Fusion 360: Ch 08 – Exporting Complex Geometry
Fusion 360 Sample Project Ch 1 – Reference and Blade Sketch
Fusion 360 Sample Project Ch 2 – Handle Sketch
Fusion 360 Sample Project Ch 3 – Blade Refinement 01
Fusion 360 Sample Project Ch 4 – Blade Refinement 02
Fusion 360 Sample Project Ch 5 – Handle Refinement 01
Fusion 360 Sample Project Ch 6 – Handle Refinement 02
Fusion 360 Sample Project Ch 7 – Modeling the Clip
Fusion 360 Sample Project Ch 8 – Modeling the Spacer
Fusion 360 Sample Project Ch 9 – Modeling the Fasteners
Fusion 360 Sample Project Ch 10 – Polish
Fusion 360 for Game Artists – Welcome
Hard Surface Modeling with Fusion 360
Website: www.IsaacOster.com.
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