ZBrush Tip : Drawing outlines and then extracting geometry by dominiekdr
In this video you will see a tip about the workflow that dominiekdr use often in ZBrush : He start by drawing on a plane with only color, and then extract the drawing into geometry and continue sculpting in 3d.
The advantage is that this is a fast method and on top of that you only have to worry about proportions in 2D when starting out.
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