Making of ‘Omnitech AR-5A’ by Daniel Solovev
Daniel Solovev is a Concept Artist from Moscow, Russia. In this post you will see Making of ‘Omnitech AR-5A’ by Daniel Solovev. Daniel did this project as a demo for his online course “Weapon Concept Art for Games”.
Initial sketches. Iteration #1
Initial sketches. Iteration #2
Initial sketches. Iteration #3
Shapes and lines analisys
Zbrush mockup. Keyshot test renders. Overpaint. Iteration #1
Zbrush mockup. Keyshot test renders. Overpaint. Iteration #2
Refining design in SpaceClaim. #1
Refining design in SpaceClaim. #2
Refining design in SpaceClaim. #3
Refining design in SpaceClaim. #4
Refining design in SpaceClaim. #5
Refining design in SpaceClaim. Keyshot test renders. Overpaint.
Refining design in SpaceClaim. #6 Appearance design is complete.
Refining design in SpaceClaim. Keyshot test renders. #1
Refining design in SpaceClaim. Keyshot test renders. #2
Refining design in SpaceClaim. Keyshot test renders. #3
Refining design in SpaceClaim. Keyshot test renders. #4
Refining design in SpaceClaim. Keyshot test renders. #5
Internal parts design in SpaceClaim. #1
Internal parts design in SpaceClaim. #2
Internal parts design in SpaceClaim. #3
Internal parts design in SpaceClaim. #4
Internal parts design in SpaceClaim. #5
Internal parts design in SpaceClaim. #5
Internal parts design in SpaceClaim. #7
Internal parts design in SpaceClaim. Keyshot test renders. #1
Internal parts design in SpaceClaim. Keyshot test renders. #2
Internal parts design in SpaceClaim. Keyshot test renders. #3
Internal parts design in SpaceClaim. Keyshot test renders. #4
Internal parts design in SpaceClaim. #8
Internal parts design in SpaceClaim. #9
Internal parts design in SpaceClaim. #7
Version with standard 420mm barrel.
Final CAD model in SpaceClaim #1
Final CAD model in SpaceClaim #2
Final CAD model in SpaceClaim #3
Final CAD model in SpaceClaim #4
Final CAD model in SpaceClaim #5
Imported in 3ds max as IGES. Whoopsie!
Correctly imported in 3ds max as OBJ.
UI design in Illustraitor.
Rigging and animation test in 3ds max #1
Rigging and animation test in 3ds max #2
Rigging and animation test in 3ds max #3
Rigging and animation test in 3ds max #4
Rigging and animation test in 3ds max #5
Rigging and animation test in 3ds max #6
Rigging and animation testin 3ds max #7
Materials layot in 3ds max. #1
Materials layot in 3ds max. #2
Materials layot in 3ds max. #3
Color sheme research. Iteration #1
Color sheme research. Iteration #2
Color sheme research. Stencil.
Logo and stencil design in Illustrator.
Basic materials in Keyshot. #1
Basic materials in Keyshot. #2
Advanced materials in Keyshot. #1
Advanced materials in Keyshot. #2
Advanced materials in Keyshot. #3
Compositing and postprocessing. #1
Compositing and postprocessing. #2 Done!
You can book this online course here: http://goo.gl/a4aXGK
Online course promo: https://vimeo.com/198460947
Note: This online course is in Russian. Daniel is working on English translation. Soon will be available in english as well. so stay tuned.
Artstation: https://www.artstation.com/artist/turbosolovey
Facebook: https://www.facebook.com/turbosolovey
Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial