BLONDE – Realtime character – Breakdowns by Sim Ki yong
In this post you will see BLONDE – Realtime character – Breakdowns by Sim Ki yong. Sim Ki yong made the basic model and lowpoly model by Maya and used Zbrush to make all the details. Photoshop for texture, mental ray for rendering.
texture
Zbush
Blog: http://blog.naver.com/sim4130
Zbrush, 3d art, digital art, zbrushtuts.com, zbrush sculpting, 3d sculpting, 3d modeling, 3d