Making of Winter Operative – Real time character by Marlon R. Núñez
Marlon R. Núñez is a character artist. He used to do all the process from sketching and sculpting until the final render. He also enjoy working in other fields, such as rigging, animation or simulations. He is skilled in Zbrush, 3dsMax, Maya, MARI, Substance Painter, Photoshop, Marvelous Designer. In this post you will see Making of Winter Operative – Real time character by Marlon R. Núñez.
Winter Operative – Sculpt presentation
JACKET PROCESS: From Marvelous Designer to Zbrush
The most important thing you should know about Marvelous. It is a real design software!!! Try to find real patterns for the clothes you want to make.
Zbrush import and initial set-up
Import the resulting OBJ file and you will notice that not all the mesh is weld, in fact, pockets will be a separated object.
For more detailed description you can visit: http://www.zbrushcentral.com/showthread.php?187013-MrNunez-Sketchbook
Zbrush, digital art, 3d art, 3d modeling, cg, 3d, 3d sculpting, zbrush sculpting, digital artwork, zbrushtuts