Making of Warhammer Squig speed asset by Danny McGrath
DANNY MCGRATH is a Freelancer – Game Assets/Hard-Surface modeling/Sculpting from Dublin, Ireland. In this post you will see Making of Warhammer Squig speed asset by Danny McGrath.
Day 1 – Sculpting in Zbrush
Day 2 – Retopo/UVs/Baking/Texturing
technique
Day 2 – Retopo/UVs/Baking/Texturing
Day 3 – Rigging(CATRig)/Skinning/Animation/In-Engine(UE4)
Day 3 – Animation
About Project:
The goal was to create an animated character from scratch, from a single concept image to in-game(UE4), in 3 days.
Day 1 – sculpting in Zbrush(high-poly creation) – Sketchfab model and animations
Day 2 – retopo/UVs/map baking/texturing
Day 3 – rigging(CatRig)/skinning/animation/in-game
Blog: http://3dannymcgrath.blogspot.in/
Digital art, 3d art, zbrush, zbrush sculpting, zbrushtuts, digital art, 3d, 3d modeling, 3d sculpting