ZBrush for Ideation 250+ Video Series by Michael Pavlovich

Making of Warhammer Squig speed asset by Danny McGrath

Making of Warhammer Squig speed asset by Danny McGrath

DANNY MCGRATH is a Freelancer – Game Assets/Hard-Surface modeling/Sculpting from Dublin, Ireland. In this post you will see Making of Warhammer Squig speed asset by Danny McGrath.

 

 

 

Day 1 – Sculpting in Zbrush

 

 

 

 

Day 2 – Retopo/UVs/Baking/Texturing

 

technique

 

 

 

 

Day 2 – Retopo/UVs/Baking/Texturing

 

 

 

 

Day 3 – Rigging(CATRig)/Skinning/Animation/In-Engine(UE4)

 

 

 

 

Day 3 – Animation

 

 

 

About Project:

The goal was to create an animated character from scratch, from a single concept image to in-game(UE4), in 3 days.

Day 1 – sculpting in Zbrush(high-poly creation) – Sketchfab model and animations
Day 2 – retopo/UVs/map baking/texturing
Day 3 – rigging(CatRig)/skinning/animation/in-game

Blog: http://3dannymcgrath.blogspot.in/

Digital art, 3d art, zbrush, zbrush sculpting, zbrushtuts, digital art, 3d, 3d modeling, 3d sculpting

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