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Introduction to Marvelous Designer by Morten Jaeger

Introduction to Marvelous Designer by Morten Jaeger

This is a basic introduction to Marvelous Designer.

 

 

For the full tutorial head over to: flippednormals.com/tutorial/concepting-marvelous-designer-zbrush/

Start out by brief introduction to Marvelous Designer; you’ll have a good idea of how to use the software by the end of it. Once you understand how it works, move on to creating some simple fabrics, such as trousers and a tank-top. also talking about properties of fabric – how is silk different from denim? Next up, starting on a more complicated piece of clothing – where spend most of time: The windbreaker jacket. This is an excellent piece of clothing to cover as it has a lot of interesting problems to solve.

 

Final beauty render

Clay render close op.

Alternate render

Render pose

Zbrush pose with final sculpt detail.

Zbrush face

Zbrush detail

Wire of helmet. This is the clean helmet from maya. Mostly done with the quad draw tool

Marvelous Designer Pattern

Testing pose with fabrics

Different posing stages

Early concept for helmet. Dynamesh, clay build up and trim dynamic is the key
Final dynamesh helmet in ZBrush.

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