Making of Girl Portrait in Zbrush by Daniel Bloecher
DANIEL BLOECHER is a Freelance 3D Artist from Berlin, Germany. In this post you will see Making of Girl Portrait in Zbrush by Daniel Bloecher. Pores/ wrinkles done by hand using alphas/ brushes by Rick Baker, Kris Kosta, Adam Skutt; a xyz map for the lip details; a generic skin alpha for overall detailing. Hair done with ornatrix, used multiple Ox objects for easyer editing, like two for the tail, 3 for the main head hair, peach fuzz, 3 for brows and surrounding area.. partially styled in max, but most parts done in ZBrush, exported splines which were used as guides. Shirt done in Marvelous, detail added in ZBrush and NRM map baked in Substance Painter, no DISP on the shirt. Daniel recommend the Mirror Patches script for Mari by Beat Reichenbach. For reordering vertices: Morphix in Max, GeometryWalker in Maya.
Step 2: Base modeling
Step 3: Detail modeling
Step 4: UV
UVs are split in several patches, left and right extremities using the same space
Step 5: Shirt
Step 6: Texturing and shading
Step 7: Hair
Step 8: Final Touches
Step 9: In the End…
Watch the whole making of at: http://www.3dtotal.com/tutorial/2267-digital-character-study-3ds-max-mari-misc-photoshop-v-ray-zbrush-by-daniel-bloecher-portrait-making
Website: http://art-by-bloecher.com/
Linkedin: https://www.linkedin.com/in/danielbloecher3dartist
Artstation: https://www.artstation.com/artist/bloecher/profile
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