Asset Creation in Marvelous Designer by Seth Nash SETH NASH is a Character Artist from Los Angeles, United States of America. A write up of the asset Seth created for Industry Workshops back in august when he was a guest of the marvelous designer guys. Download the PDF: https://dl.dropboxusercontent.com/u/10023886/md/MD%20101.pdf …
Read More »3D Gloves Tutorial by Eddie Ataberk
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Read More »Making of Porunn – Vikings 3D Fan Art by GENC BUXHELI
Making of Porunn – Vikings 3D Fan Art by GENC BUXHELI Making of Porunn I decided to work on Porunn because I really liked the clothes design and hair style. I needed more current gen Characters to add to my portfolio while also trying to learn …
Read More »Mad Pink 3D Breakdowns by Felipe Chaves
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Read More »Human Zbuilder for Zbrush by Tsvetomir Georgiev
Human Zbuilder for Zbrush by Tsvetomir Georgiev HUMAN ZBUILDER THE EASY WAY TO MAKE HUMANS for Zbrush 4R7 64bit or higher version. Tool for making detailed high polygon human models in Zbrush. Human ZBuilder is a scene for Zbrush 4R7 or higher version with this scene you can make any …
Read More »The Howling Werewolf 1:4 Scale – PCS Collectibles by Jesse Sandifer
The Howling Werewolf 1:4 Scale – PCS Collectibles by Jesse Sandifer JESSE SANDIFER is a Senior Character Artist – Whitemoon Dreams from Los Angeles, United States of America. In this post you will see The Howling Werewolf 1:4 Scale – PCS Collectibles by Jesse Sandifer. Jesse was responsible for the …
Read More »Glauco Longhi Presentation at Zbrush Summit 2016
Glauco Longhi Presentation at Zbrush Summit 2016 Watch Glauco Longhi Presentation at Zbrush Summit 2016. Glauco will be discussing the importance of adding the secondary forms and shapes before getting into fine details. Also, will be giving tips on how to analyze references and study. Glauco Longhi is …
Read More »ID SOFTWARE Presentation at Zbrush Summit 2016
ID SOFTWARE Presentation at Zbrush Summit 2016 Watch ID SOFTWARE Presentation at Zbrush Summit 2016. With: id Software, Bryan Wynia, Denzil Oneill, Jason Martin The artists of Id Software will be covering their ZBrush pipeline for the creation of DOOM’s iconic characters. Focusing on initial character ideation all …
Read More »BETHESDA GAME STUDIOS Presentation at Zbrush Summit 2016
BETHESDA GAME STUDIOS Presentation at Zbrush Summit 2016 Watch BETHESDA GAME STUDIOS Presentation at Zbrush Summit 2016. With: Dennis Mejillones, Lucas Hardi Bethesda Game Studios® is the award-winning development team known around the world for their groundbreaking work on the The Elder Scrolls and Fallout series. Creators of …
Read More »THE ART OF TOY DESIGN Presentation by Brian Baity at Zbrush Summit 2016
THE ART OF TOY DESIGN Presentation by Brian Baity at Zbrush Summit 2016 Watch THE ART OF TOY DESIGN Presentation by Brian Baity at Zbrush Summit 2016 at Zbrush Summit 2016. Brian E Baity started off as a teen sculpting traditionally and grew a love for the underground …
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