Girl 3D WIP by 欢 咕咕 欢 咕咕 is a cg artist from Nanjing, China. In this post you will see Girl 3D WIP by 欢 咕咕. artstation: https://www.artstation.com/artist/huan-gugu Zbrush, Digital art, 3d art, …
Read More »Exporting Textures out of Zbrush by Kevin Burgess
Exporting Textures out of Zbrush by Kevin Burgess Here’s how we can acquire five important textures out of Zbrush: Diffuse, Normal, Displacement, Cavity, and Ambient Occlusion. We’ll then use those to composite our game textures in Photoshop. This video walks through the process of exporting textures and a little bit …
Read More »Warrior 3D Art by PRAVEEN DUBEY
Warrior 3D Art by PRAVEEN DUBEY PRAVEEN DUBEY is a Freelance Senior 3D Artist from Gurgaon, India. In this post you will see 3D Art 3D Warrior by PRAVEEN DUBEY. The character is based upon Du Showwhy and Yang Qi concept art. Everything is sculpting in zbrush and rendered with …
Read More »Han and Chewie stylized concept figures by Brian Baity
Han & Chewie stylized concept figures by Brian Baity BRIAN BAITY is a Pro and Freelance Toy designer from Chicago, IL, United States of America. In this post you will see Han & Chewie stylized concept figures by Brian Baity. Sculpted in zbrush and rendered in Keyshot. …
Read More »A realtime portrait – MAKING OF – TUTORIAL by Glauco Longhi
A realtime portrait – MAKING OF – TUTORIAL by Glauco Longhi Glauco Longhi is a traditional and digital sculptor, currently employed as a Character Artist on Uncharted 4 at Naughty Dog in Santa Monica, California. In this post you will see A realtime portrait – MAKING OF – TUTORIAL by Glauco …
Read More »Beowulf 3D Breakdowns by Daniel Bel
Beowulf 3D Breakdowns by Daniel Bel Daniel Bel is a 3D Artist & Art Director from Buenos Aires, Argentina. In this post you will see Beowulf 3D Breakdowns by Daniel Bel. Sculpted in Zbrush, then decimated, export to 3Ds Max and rendered in Vray. …
Read More »Making of Flamenco by Borhan
Making of Flamenco by Borhan In this post you will see Flamenco 3D Breakdowns by Borhan. Basic Idea was come from a restaurent. ZBrush Screen …
Read More »BLONDE – Realtime character – Breakdowns by Sim Ki yong
BLONDE – Realtime character – Breakdowns by Sim Ki yong In this post you will see BLONDE – Realtime character – Breakdowns by Sim Ki yong. Sim Ki yong made the basic model and lowpoly model by Maya and used Zbrush to make all the details. Photoshop for texture, mental ray …
Read More »Close Up Portrait 3D WIP and Making of by David Moratilla Amago
Close Up Portrait 3D WIP and Making of by David Moratilla Amago In this post you will see Close Up Portrait 3D WIP and Making of by David Moratilla Amago. David Moratilla Amago have used maya for the base models, Bodypaint/photoshop for the textures and Zbrush for hi-resolution mesh and normal …
Read More »Ryu 3D WIP by georgius
Ryu 3D WIP by georgius In this post you will see Ryu 3D WIP by georgius. We are showing images of the original post here. you can see the full post link below. Hope you all would love that. Process …
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