The samurai 3D Art by Lei Shi LEI SHI is a CG Artist from guangzhou, China. In this post you will see The samurai 3D Art by Lei Shi. A well known Samurai must face a lot of challenges from his opponents everyday. People who seeking for fame. The character …
Read More »E-Nable Prosthetics – Dante – 3D Printing by Jonathan Shaller
E-Nable Prosthetics – Dante – 3D Printing by Jonathan Shaller Jonathan Shaller is a British video games artist with over a decade of experience. He is a member of the E-Nable organisation and assist in the creation of 3D printed Childrens prosphetics. He did worked on titles ranging from Call …
Read More »Breakdowns of Apocalypse by Mariano Steiner
Breakdowns of Apocalypse by Mariano Steiner Mariano Steiner is a 3D Character Artist / Digital Sculptor, Graduated in Animation Design by Anhembi Morumbi University (Brazil). He is Skilled in High/Low res modeling, Rapid Prototyping, Texturing, Shading, Lighting, Post-Production. In this post you will see Breakdowns of Apocalypse by Mariano Steiner. …
Read More »Freedom 3D Art by MARCELLUS BARNES
Freedom 3D Art by MARCELLUS BARNES MARCELLUS BARNES is a Freelance Character Artist from San Diego, United States of America. He is Veteran of the game industry branching off into digital sculpture for collectibles. Sotwares he used are Maya, Zbrush, 3DSMax, LightWave 3D, Photoshop CS4, Topogun, Unity3D Quixel Suite, Marvelous …
Read More »Call me Poison 3D Art by MARCELLUS BARNES
Call me Poison 3D Art by MARCELLUS BARNES MARCELLUS BARNES is a Freelance Character Artist from San Diego, United States of America. He is Veteran of the game industry branching off into digital sculpture for collectibles. Sotwares he used are Maya, Zbrush, 3DSMax, LightWave 3D, Photoshop CS4, Topogun, Unity3D Quixel …
Read More »Breakdowns of The Punisher by MARCELLUS BARNES
Breakdowns of The Punisher by MARCELLUS BARNES MARCELLUS BARNES is a Freelance Character Artist from San Diego, United States of America. He is Veteran of the game industry branching off into digital sculpture for collectibles. Sotwares he used are Maya, Zbrush, 3DSMax, LightWave 3D, Photoshop CS4, Topogun, Unity3D Quixel Suite, …
Read More »Making of The Archer by EDUARD OLIVER
Making of The Archer by EDUARD OLIVER EDUARD OLIVER is a 3D Character Artist from São Paulo, Brazil. His Specialities are High poly and low poly for games, High poly for cinematic, Organic and hard-surface modeling, Realistic textures and hand painted, Anatomy for humans, creatures and animals, Digital Sculpture for …
Read More »3D Art Medieval Warrior by EDUARD OLIVER
3D Art of Medieval Warrior by EDUARD OLIVER EDUARD OLIVER is a 3D Character Artist from São Paulo, Brazil. His Specialities are High poly and low poly for games, High poly for cinematic, Organic and hard-surface modeling, Realistic textures and hand painted, Anatomy for humans, creatures and animals, Digital Sculpture for …
Read More »Breakdowns of Brock Samson by EDUARD OLIVER
Breakdowns of Brock Samson by EDUARD OLIVER EDUARD OLIVER is a 3D Character Artist from São Paulo, Brazil. His Specialities are High poly and low poly for games, High poly for cinematic, Organic and hard-surface modeling, Realistic textures and hand painted, Anatomy for humans, creatures and animals, Digital Sculpture for …
Read More »WetClay MTL Tutorial by PABLO MUNOZ GOMEZ
WetClay MTL Tutorial by PABLO MUNOZ GOMEZ PABLO MUNOZ GOMEZ is a Concept artist, 3D sculptor and educator from Melbourne, Australia. He did an fantastic tutorial on WetClay MTL. and in this post you will see this with a direct link to tutorial. Its in PDF format you can also …
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