Chair Creature 3D Art by Keos masons Cedric Seaut KEOS MASONS CEDRIC SEAUT is Co-Founder at Keos Masons from Montreal, Canada. In this post you will see chair creature 3D Art by Keos masons Cedric Seaut. Website: http://www.keosmasons.com/ Facebook: https://www.facebook.com/keosmasons/ Artstation: https://www.artstation.com/artist/ced66 Digital art, 3d art, 3d artist, 3d …
Read More »Monster Project 2016 by AJ Jefferies
Monster Project 2016 by AJ Jefferies AJ JEFFERIES is a 3D Illustrator & Animator from Norwich, United Kingdom. In this post you will see Monster Project 2016 by AJ Jefferies. This was the monster AJ had for this year’s Monster Project, which pairs kids with artists to create super fun …
Read More »Fighter Girl – Natalya by Guillaume Labit
Fighter Girl – Natalya by Guillaume Labit GUILLAUME LABIT is a 3D artist from Toulouse, France. In this post you will see fighter girl – Natalya by Guillaume Labit. Model and animation made in Blender. Textures in Substance Painter 2. Rendered in Unity 5 (cloth component used for ribbons). …
Read More »Janie Real time Character by Gilberto Magno
Janie Real time Character by Gilberto Magno Gilberto Magno is a 3D Character Artist from São Paulo, Brazil. In this post you will see Janie Real time Character by Gilberto Magno. Real time character! It was rendered in Marmoset Toolbag 3. Janie – Turntable Website: http://www.gilbertomagno.com/ Facebook: https://www.facebook.com/pages/G-Magno-Art/720496354683924 …
Read More »Substance Source – Physically Based Material Library
Substance Source – Physically Based Material Library Substance Source is Physically Based Material Library. With procedural, hand-painted and scanned textures, it is a source of inspiration for 3D artists, whatever their technique, style or workflow. An ever-growing library, Substance Source is included in Substance Live and also as a site …
Read More »Blurgha – The Beast – Realtime model by Vick Gaza
Blurgha – The Beast – Realtime model by Vick Gaza VICK GAZA is a Character Artist at Guerrilla Games from Amsterdam, Netherlands. In this post you will see Blurgha – The Beast – Realtime model by Vick Gaza. This piece started for the Beast Challenge hosted on Polycount by Allegorithmic. …
Read More »Avoid destructive workflows to use Texturingxyz maps
Avoid destructive workflows to use Texturingxyz maps by Jeremy Celeste Watch a simple non-destructive and interactive workflow that combine Zbrush exported map and Mari/Substance/Quixel/Photoshop exported map directly inside of maya by Jeremy Celeste. Full description at: http://texturing.xyz/pages/non-destructive-and-interactive-workflow-using-texturingxyz-maps Digital art, 3d art, 3d artist, 3d character art, character art, …
Read More »Custom Alphas in ZBrush tutorial by Jaakko Saari
Custom Alphas in ZBrush tutorial by Jaakko Saari Making your own custom alphas in zBrush can really speed up your workflow. These can be used for anything from buttons in clothing to latches and other hard surface details in mechanical models, or bullet holes, for example. Rock surface details can …
Read More »Zbrush Pumpkin Tutorial by Pixel Pusher
Zbrush Pumpkin Tutorial by Pixel Pusher In this post you will see Zbrush Pumpkin Tutorial by Pixel Pusher. Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d sculpting, zbrush sculpting, 3d tutorial, zbrush tutorial, tutorial zbrush, free zbrush tutorial
Read More »Zbrush Connecting elements together (Dynamesh) by Matt McIntosh
Zbrush Connecting elements together (Dynamesh) by Matt McIntosh This video shows how to connect/ merge together different subtools, eliminate seams and blend them before converting in to one piece with Dynamesh. Digital art, 3d art, 3d artist, 3d character art, character art, zbrush, zbrushtuts, 3d modeling, 3d, 3d …
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