Tag Archives: Zbrush sculpting

Bob 3D Art by Romain Chassefiere

Bob 3D Art by Romain Chassefiere ROMAIN CHASSEFIERE is a 3d modeler from Paris, France. In this post you will see Bob 3D Art by Romain Chassefiere. Render made in vray.   Inspired by the great Vladimir Semenec artwork: https://www.artstation.com/artwork/PgQwB Website: http://www.woone-art.com/ Artstation: https://www.artstation.com/artist/woone/profile Zbrush, 3d art, digital art, 3d …

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Asset Creation in Marvelous Designer by Seth Nash

Asset Creation in Marvelous Designer by Seth Nash SETH NASH is a Character Artist from Los Angeles, United States of America. A write up of the asset Seth created for Industry Workshops back in august when he was a guest of the marvelous designer guys.   Download the PDF: https://dl.dropboxusercontent.com/u/10023886/md/MD%20101.pdf …

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3D Gloves Tutorial by Eddie Ataberk

3D Gloves Tutorial by Eddie Ataberk EDDIE ATABERK is a CG Artist from Istanbul, Turkey. In this post you will see Glove Tutorial Eddie Ataberk.           Renders Programs Used: 3ds Max Marvelous Designer Zbrush Topogun Substance Painter Marmoset Toolbox Included Resources: avatar.obj ExplodeSpline3.ms visualExploeSpline3.ms Download the PDF …

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Mad Pink 3D Breakdowns by Felipe Chaves

Mad Pink 3D Breakdowns by Felipe Chaves FELIPE CHAVES is a 3D Game Artist – Black River Studios – SAMSUNG from Manaus, Brazil. In this post you will see Mad Pink 3D art and its Breakdowns by Felipe Chaves. All the textures was made using Photoshop and xNormal bakes, except …

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Glauco Longhi Presentation at Zbrush Summit 2016

Glauco Longhi Presentation at Zbrush Summit 2016 Watch Glauco Longhi Presentation at Zbrush Summit 2016.     Glauco will be discussing the importance of adding the secondary forms and shapes before getting into fine details. Also, will be giving tips on how to analyze references and study. Glauco Longhi is …

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ID SOFTWARE Presentation at Zbrush Summit 2016

ID SOFTWARE Presentation at Zbrush Summit 2016 Watch ID SOFTWARE Presentation at Zbrush Summit 2016. With: id Software, Bryan Wynia, Denzil Oneill, Jason Martin     The artists of Id Software will be covering their ZBrush pipeline for the creation of DOOM’s iconic characters. Focusing on initial character ideation all …

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