The Goddess Sovanna 3D Art by julianna k The Goddess Sovanna is the second character julianna designed for demo reel. She’s part of a scene with two other characters, where she’s the heroine trying to save her captured beast. The villain is a demon-like snake guard who is holding the …
Read More »Deer 315 – Soldier 3D WIP by TRUNG CAO
Deer 315 – Soldier 3D WIP by TRUNG CAO TRUNG CAO is a Freelance 3d Artist from Hanoi, Vietnam. In this post you will see Deer 315 – Soldier 3D WIP by TRUNG CAO. …
Read More »Taibai 3D Print by Jian Xu
Taibai 3D Print by Jian Xu Jian Xu is a 3D Artist from China. In this post you will see Taibai 3D Print by Jian Xu. He used tools Maya, mental ray, Photoshop, ZBrush. Jian Xu researched on 3D printing for several years and finally had some results, And he …
Read More »ZBrush Nanomesh Hair Technique
ZBrush Nanomesh Hair Technique With ZBrush 4R7, we can now use Nanomesh as an alternative to Fibermesh for making hair. In this demo, we will briefly touch on working with fibers, then jump in to the new tools to demonstrate how to use Nanomesh and polygroups to our advantage. …
Read More »Han and Chewie stylized concept figures by Brian Baity
Han & Chewie stylized concept figures by Brian Baity BRIAN BAITY is a Pro and Freelance Toy designer from Chicago, IL, United States of America. In this post you will see Han & Chewie stylized concept figures by Brian Baity. Sculpted in zbrush and rendered in Keyshot. …
Read More »A realtime portrait – MAKING OF – TUTORIAL by Glauco Longhi
A realtime portrait – MAKING OF – TUTORIAL by Glauco Longhi Glauco Longhi is a traditional and digital sculptor, currently employed as a Character Artist on Uncharted 4 at Naughty Dog in Santa Monica, California. In this post you will see A realtime portrait – MAKING OF – TUTORIAL by Glauco …
Read More »Beowulf 3D Breakdowns by Daniel Bel
Beowulf 3D Breakdowns by Daniel Bel Daniel Bel is a 3D Artist & Art Director from Buenos Aires, Argentina. In this post you will see Beowulf 3D Breakdowns by Daniel Bel. Sculpted in Zbrush, then decimated, export to 3Ds Max and rendered in Vray. …
Read More »Making of Flamenco by Borhan
Making of Flamenco by Borhan In this post you will see Flamenco 3D Breakdowns by Borhan. Basic Idea was come from a restaurent. ZBrush Screen …
Read More »BLONDE – Realtime character – Breakdowns by Sim Ki yong
BLONDE – Realtime character – Breakdowns by Sim Ki yong In this post you will see BLONDE – Realtime character – Breakdowns by Sim Ki yong. Sim Ki yong made the basic model and lowpoly model by Maya and used Zbrush to make all the details. Photoshop for texture, mental ray …
Read More »Close Up Portrait 3D WIP and Making of by David Moratilla Amago
Close Up Portrait 3D WIP and Making of by David Moratilla Amago In this post you will see Close Up Portrait 3D WIP and Making of by David Moratilla Amago. David Moratilla Amago have used maya for the base models, Bodypaint/photoshop for the textures and Zbrush for hi-resolution mesh and normal …
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