Falling Grapes animation by RIOdepost
Full 3d simulation of falling grapes.
Soft: Cinema 4d, Houdini, Octane. render time: 15min per frame (2x980ti) – 6k sampling. grapes simulation: FEM solver – 1,5h simulation time. water simulation: 5 mln particles – 4h simulation time. custom crown splash force. custom surface tension. meshed using VDB’s – 1,5h. custom water droplets wet map. Daniel Klepek was responsible for texturing, shading, scene setup and rendering, Arek Topolski did grapes and water simulation.
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