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NPC Smith 3D Art by HYUNSUK JIN

NPC Smith 3D Art by HYUNSUK JIN HYUNSUK JIN is 3D Artist by Seoul, Korea (South). In this post you will see NPC Smith 3D Art by HYUNSUK JIN.   Hair alpha 3000X3000 Hair AO 3000X3000 Copyright 2017 ACTION SQUARE CO., LTD. All rights reserve   Website: http://jinhyunsuck.blog.me/ Facebook: https://www.facebook.com/jinhyunsuk.81 …

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Super Bool Tool + Boolean workflow Recup by Leonardo Iezzi

Super Bool Tool + Boolean workflow Recup by Leonardo Iezzi LEONARDO IEZZI is an Environment Artist at Reflections a Ubisoft Studio from Newcastele Upon Tyne, United Kingdom. In this post you will see Super Bool Tool + Boolean workflow Recup by Leonardo Iezzi. this is Leonardo’s super tool that he …

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Goddess 3D ART BREAKDOWNS BY vahid ahmadi

Goddess 3D ART BREAKDOWNS BY vahid ahmadi VAHID AHMADI is a CHARACTER 3D MODELER 3D CONCEPT DESIGNER from Tehran, Iran. In this post you will see Goddess 3D ART BREAKDOWNS BY vahid ahmadi. Goddess is done and rendered in zbrush bpr render and final touches with photoshop. He used combination …

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20 Free Hardsurface Height/Alphas by Jonas Ronnegard

20 Free Hardsurface Height/Alphas by Jonas Ronnegard JONAS RONNEGARDPRO is a Freelance Artist – 日本語対応できます。from Tokyo, Japan. In this post you will see 20 Free Hardsurface Height/Alphas by Jonas Ronnegard. This set of free alphas is a sample for his full sets of hardsurface alphas with soon a total of …

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Meatball 3D Art by Itay Schlesinger

Meatball 3D Art by Itay Schlesinger ITAY SCHLESINGER is a Zbrush artsist from Jerusalem, Israel. In this post you will see Meatball 3D Art by Itay Schlesinger. “Meatball” concept art by Alberto Camara. this Zbrush sculpt was made as an example project for a class Itay is running through 3DU …

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Falling Grapes animation by RIOdepost

Falling Grapes animation by RIOdepost Full 3d simulation of falling grapes. Soft: Cinema 4d, Houdini, Octane. render time: 15min per frame (2x980ti) – 6k sampling. grapes simulation: FEM solver – 1,5h simulation time. water simulation: 5 mln particles – 4h simulation time. custom crown splash force. custom surface tension. meshed …

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An Interview with 3D Artist Alvaro Claver

An Interview with 3D Artist Alvaro Claver Alvaro Claver is a 3D Artist from Alvaro Claver. Recently he shared his latest 3D Art APEX. We took an interview with him about himself and about APEX. Hopefully this will be inspiring for our readers.   Q: Hello Alvaro Claver how are …

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Making of Samus Aran Zero Suit by Allan Lee

Making of Samus Aran Zero Suit by Allan Lee ALLAN LEE is a Character Artist @ Bungie from Bellevue, WA, United States of America. In this post you will see Making of Samus Aran Zero Suit by Allan Lee. Sculpts were done with Zbrush, renders were done with Keyshot / …

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