A realtime portrait – MAKING OF – TUTORIAL by Glauco Longhi Glauco Longhi is a traditional and digital sculptor, currently employed as a Character Artist on Uncharted 4 at Naughty Dog in Santa Monica, California. In this post you will see A realtime portrait – MAKING OF – TUTORIAL by Glauco …
Read More »Making of Flamenco by Borhan
Making of Flamenco by Borhan In this post you will see Flamenco 3D Breakdowns by Borhan. Basic Idea was come from a restaurent. ZBrush Screen …
Read More »Close Up Portrait 3D WIP and Making of by David Moratilla Amago
Close Up Portrait 3D WIP and Making of by David Moratilla Amago In this post you will see Close Up Portrait 3D WIP and Making of by David Moratilla Amago. David Moratilla Amago have used maya for the base models, Bodypaint/photoshop for the textures and Zbrush for hi-resolution mesh and normal …
Read More »Zbrush 4r7 – Making of 40K Diarama by Danny McGrath
Zbrush 4r7 – Making of 40K Diarama by Danny McGrath In this 4 part making of, Danny give an overview of the steps he went through to create this environment asset. It is not a step-by-step tutorial, but does show every stage in the process. Zbrush 4r7 – Making of: …
Read More »Hitler Caricature – Zbrush Timelapse by Danny McGrath
Hitler Caricature – Zbrush Timelapse by Danny McGrath This is a timelapsed/narrated recording showing Danny McGrath’s thought process when speed sculpting like this, with a few tips/tricks thrown in. Hopefully this may be useful to those getting ideas for their own organic sculpting learning path. Blog: http://3dannymcgrath.blogspot.com.au/ ZBrush, …
Read More »From a ZBrush model to a wood sculpture by Ben aka Selwy
From a ZBrush model to a wood sculpture by Ben aka Selwy Ben aka Selwy is a digital sculptor, specialized in high-poly modeling and sculpting. He worked on a freelance basis for many different studios and companies around the globe, like Ubisoft, Hasbro and Axis Animation etc. He has a …
Read More »Making of The Archer by EDUARD OLIVER
Making of The Archer by EDUARD OLIVER EDUARD OLIVER is a 3D Character Artist from São Paulo, Brazil. His Specialities are High poly and low poly for games, High poly for cinematic, Organic and hard-surface modeling, Realistic textures and hand painted, Anatomy for humans, creatures and animals, Digital Sculpture for …
Read More »Top 3 Head Study in Zbrush Timelapse by Steve James
Top 3 Head Study in Zbrush Timelapse by Steve James In this post you will see Top 3 Head Study in Zbrush Timelapse by Steve James. Zbrush Head Timelapse 1 Zbrush Head Timelapse 2 Zbrush Head Timelapse 3 Blog: http://stevejamesart.blogspot.com Zbrush, Zbrush Timelapse, Steve James art, 3d …
Read More »Making of Winter Operative – Real time character by Marlon R. Núñez
Making of Winter Operative – Real time character by Marlon R. Núñez Marlon R. Núñez is a character artist. He used to do all the process from sketching and sculpting until the final render. He also enjoy working in other fields, such as rigging, animation or simulations. He is skilled …
Read More »Making Process of Anakin Skywalker The Dark Side by Igor Neres Campos
Making Process of Anakin Skywalker The Dark Side by Igor Neres Campos IGOR NERES CAMPOS is a Product Designer / 3D Modeler from Belo Horizonte, Brazil. In this post you will see Making Process of Anakin Skywalker The Dark Side by Igor Neres Campos. …
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