Super Bool Tool + Boolean workflow Recup by Leonardo Iezzi LEONARDO IEZZI is an Environment Artist at Reflections a Ubisoft Studio from Newcastele Upon Tyne, United Kingdom. In this post you will see Super Bool Tool + Boolean workflow Recup by Leonardo Iezzi. this is Leonardo’s super tool that he …
Read More »Human Zbuilder v2 for Zbrush by Tsvetomir Georgiev
Human Zbuilder v2 for Zbrush by Tsvetomir Georgiev HUMAN ZBUILDER v2 THE EASY WAY TO MAKE HUMANS for Zbrush 4R7 P3 64bit WIN OR OSX. Tool for making detailed high polygon human models in Zbrush. Human ZBuilder is a plugin for Zbrush. With this plugin you can make any types …
Read More »Goddess 3D ART BREAKDOWNS BY vahid ahmadi
Goddess 3D ART BREAKDOWNS BY vahid ahmadi VAHID AHMADI is a CHARACTER 3D MODELER 3D CONCEPT DESIGNER from Tehran, Iran. In this post you will see Goddess 3D ART BREAKDOWNS BY vahid ahmadi. Goddess is done and rendered in zbrush bpr render and final touches with photoshop. He used combination …
Read More »Colonel Hans Landa 3D ART BREAKDOWNS BY Marlon R. Nunez
Colonel Hans Landa 3D ART BREAKDOWNS BY Marlon R. Nunez MARLON R. NUNEZ is a Senior Character/Texture Artist from Gran Canaria, Spain. In this post you will see Colonel Hans Landa 3D ART BREAKDOWNS BY Marlon R. Nunez. Likeness study from Christoph Waltz as Hans Landa from Inglorious Basterds movie. …
Read More »20 Free Hardsurface Height/Alphas by Jonas Ronnegard
20 Free Hardsurface Height/Alphas by Jonas Ronnegard JONAS RONNEGARDPRO is a Freelance Artist – 日本語対応できます。from Tokyo, Japan. In this post you will see 20 Free Hardsurface Height/Alphas by Jonas Ronnegard. This set of free alphas is a sample for his full sets of hardsurface alphas with soon a total of …
Read More »Meatball 3D Art by Itay Schlesinger
Meatball 3D Art by Itay Schlesinger ITAY SCHLESINGER is a Zbrush artsist from Jerusalem, Israel. In this post you will see Meatball 3D Art by Itay Schlesinger. “Meatball” concept art by Alberto Camara. this Zbrush sculpt was made as an example project for a class Itay is running through 3DU …
Read More »Falling Grapes animation by RIOdepost
Falling Grapes animation by RIOdepost Full 3d simulation of falling grapes. Soft: Cinema 4d, Houdini, Octane. render time: 15min per frame (2x980ti) – 6k sampling. grapes simulation: FEM solver – 1,5h simulation time. water simulation: 5 mln particles – 4h simulation time. custom crown splash force. custom surface tension. meshed …
Read More »An Interview with 3D Artist Alvaro Claver
An Interview with 3D Artist Alvaro Claver Alvaro Claver is a 3D Artist from Alvaro Claver. Recently he shared his latest 3D Art APEX. We took an interview with him about himself and about APEX. Hopefully this will be inspiring for our readers. Q: Hello Alvaro Claver how are …
Read More »Making of Samus Aran Zero Suit by Allan Lee
Making of Samus Aran Zero Suit by Allan Lee ALLAN LEE is a Character Artist @ Bungie from Bellevue, WA, United States of America. In this post you will see Making of Samus Aran Zero Suit by Allan Lee. Sculpts were done with Zbrush, renders were done with Keyshot / …
Read More »APEX – DEMO REEL by ALVARO CLAVER
APEX – DEMO REEL by ALVARO CLAVER ALVARO CLAVER is a 3d artist originally from Spain. In this post you will see Alvaro Claver – Texture painter & look dev demo reel. Alvaro Claver – Texture painter & look dev demo reel APEX detail front part hands detail top …
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