Human Zbuilder for Zbrush by Tsvetomir Georgiev HUMAN ZBUILDER THE EASY WAY TO MAKE HUMANS for Zbrush 4R7 64bit or higher version. Tool for making detailed high polygon human models in Zbrush. Human ZBuilder is a scene for Zbrush 4R7 or higher version with this scene you can make any …
Read More »The Howling Werewolf 1:4 Scale – PCS Collectibles by Jesse Sandifer
The Howling Werewolf 1:4 Scale – PCS Collectibles by Jesse Sandifer JESSE SANDIFER is a Senior Character Artist – Whitemoon Dreams from Los Angeles, United States of America. In this post you will see The Howling Werewolf 1:4 Scale – PCS Collectibles by Jesse Sandifer. Jesse was responsible for the …
Read More »Glauco Longhi Presentation at Zbrush Summit 2016
Glauco Longhi Presentation at Zbrush Summit 2016 Watch Glauco Longhi Presentation at Zbrush Summit 2016. Glauco will be discussing the importance of adding the secondary forms and shapes before getting into fine details. Also, will be giving tips on how to analyze references and study. Glauco Longhi is …
Read More »ID SOFTWARE Presentation at Zbrush Summit 2016
ID SOFTWARE Presentation at Zbrush Summit 2016 Watch ID SOFTWARE Presentation at Zbrush Summit 2016. With: id Software, Bryan Wynia, Denzil Oneill, Jason Martin The artists of Id Software will be covering their ZBrush pipeline for the creation of DOOM’s iconic characters. Focusing on initial character ideation all …
Read More »BETHESDA GAME STUDIOS Presentation at Zbrush Summit 2016
BETHESDA GAME STUDIOS Presentation at Zbrush Summit 2016 Watch BETHESDA GAME STUDIOS Presentation at Zbrush Summit 2016. With: Dennis Mejillones, Lucas Hardi Bethesda Game Studios® is the award-winning development team known around the world for their groundbreaking work on the The Elder Scrolls and Fallout series. Creators of …
Read More »THE ART OF TOY DESIGN Presentation by Brian Baity at Zbrush Summit 2016
THE ART OF TOY DESIGN Presentation by Brian Baity at Zbrush Summit 2016 Watch THE ART OF TOY DESIGN Presentation by Brian Baity at Zbrush Summit 2016 at Zbrush Summit 2016. Brian E Baity started off as a teen sculpting traditionally and grew a love for the underground …
Read More »PIXOLOGIC DEMO – Zbrush Summit 2016
PIXOLOGIC DEMO – Zbrush Summit 2016 Watch PIXOLOGIC DEMO – Zbrush Summit 2016. Join the Pixologic team as they introduce the world to ZBrushCore, a streamlined version of ZBrush designed for all artists and enthusiasts of both traditional and digital art. During this time, the team will also …
Read More »2ND ANNUAL ZBRUSH AWARDS – Zbrush Summit 2016
2ND ANNUAL ZBRUSH AWARDS – Zbrush Summit 2016 Watch 2ND ANNUAL ZBRUSH AWARDS – Zbrush Summit 2016. Founded in 1997, Pixologic Incorporated develops and markets innovative software tools for the film and video, games, graphic design and illustration markets. ZBrush is a graphic application aimed at simplifying the …
Read More »BACKWARDS WORKFLOW FOR PRINTING JEWELRY Presentation by Tomas Wittelsbach at Zbrush Summit 2016
BACKWARDS WORKFLOW FOR PRINTING JEWELRY Presentation by Tomas Wittelsbach at Zbrush Summit 2016 Watch BACKWARDS WORKFLOW FOR PRINTING JEWELRY Presentation by Tomas Wittelsbach at Zbrush Summit 2016. After a distinguished career in Hollywood – where he worked for over a decade out of local 755 as a sculptor …
Read More »CONCEPT AND CHARACTER DESIGN Presentation by Peter Konig at Zbrush Summit 2016
CONCEPT AND CHARACTER DESIGN Presentation by Peter Konig at Zbrush Summit 2016 Watch CONCEPT AND CHARACTER DESIGN Presentation by Peter Konig at Zbrush Summit 2016. With nearly 30 years of entertainment industry work under his belt, Peter has worked on a wide range of projects in a number …
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