Deer 315 – Soldier 3D WIP by TRUNG CAO TRUNG CAO is a Freelance 3d Artist from Hanoi, Vietnam. In this post you will see Deer 315 – Soldier 3D WIP by TRUNG CAO. …
Read More »Taibai 3D Print by Jian Xu
Taibai 3D Print by Jian Xu Jian Xu is a 3D Artist from China. In this post you will see Taibai 3D Print by Jian Xu. He used tools Maya, mental ray, Photoshop, ZBrush. Jian Xu researched on 3D printing for several years and finally had some results, And he …
Read More »Top 10 KeyShot Quick Tips
Top 10 KeyShot Quick Tips In this post you will see Top 10 KeyShot Quick Tips. KeyShot Quick Tip: Custom Lighting Presets This video will demonstrate how to create your own lighting presets so custom settings can be used across multiple scenes. KeyShot 6 includes built-in presets that give a …
Read More »Creating Killer Visuals with ZBrush and KeyShot
Creating Killer Visuals with ZBrush and KeyShot Guest presenter and 3D Artist, Andy Jones, breaks down the process of going from ZBrush to KeyShot, showing how to level up your texture game with tips, tricks and techniques to create absolutely killer visuals. keyshot, cg, 3d rendering, 3d animation, …
Read More »Han and Chewie stylized concept figures by Brian Baity
Han & Chewie stylized concept figures by Brian Baity BRIAN BAITY is a Pro and Freelance Toy designer from Chicago, IL, United States of America. In this post you will see Han & Chewie stylized concept figures by Brian Baity. Sculpted in zbrush and rendered in Keyshot. …
Read More »ZBrush to XNormal Pipeline
ZBrush to XNormal Pipeline In this demonstration we go through taking a finished ZBrush model and generate texture maps from it using XNormal. Everything from exporting your models with polypaint in zbrush, to generating ambient occlusion maps in xnormal are covered. tutorial, training, eat3d, Free, zbrush, xnormal, zbrushtuts.com
Read More »A realtime portrait – MAKING OF – TUTORIAL by Glauco Longhi
A realtime portrait – MAKING OF – TUTORIAL by Glauco Longhi Glauco Longhi is a traditional and digital sculptor, currently employed as a Character Artist on Uncharted 4 at Naughty Dog in Santa Monica, California. In this post you will see A realtime portrait – MAKING OF – TUTORIAL by Glauco …
Read More »Beowulf 3D Breakdowns by Daniel Bel
Beowulf 3D Breakdowns by Daniel Bel Daniel Bel is a 3D Artist & Art Director from Buenos Aires, Argentina. In this post you will see Beowulf 3D Breakdowns by Daniel Bel. Sculpted in Zbrush, then decimated, export to 3Ds Max and rendered in Vray. …
Read More »Making of Flamenco by Borhan
Making of Flamenco by Borhan In this post you will see Flamenco 3D Breakdowns by Borhan. Basic Idea was come from a restaurent. ZBrush Screen …
Read More »BLONDE – Realtime character – Breakdowns by Sim Ki yong
BLONDE – Realtime character – Breakdowns by Sim Ki yong In this post you will see BLONDE – Realtime character – Breakdowns by Sim Ki yong. Sim Ki yong made the basic model and lowpoly model by Maya and used Zbrush to make all the details. Photoshop for texture, mental ray …
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