BACKWARDS WORKFLOW FOR PRINTING JEWELRY Presentation by Tomas Wittelsbach at Zbrush Summit 2016 Watch BACKWARDS WORKFLOW FOR PRINTING JEWELRY Presentation by Tomas Wittelsbach at Zbrush Summit 2016. After a distinguished career in Hollywood – where he worked for over a decade out of local 755 as a sculptor …
Read More »CONCEPT AND CHARACTER DESIGN Presentation by Peter Konig at Zbrush Summit 2016
CONCEPT AND CHARACTER DESIGN Presentation by Peter Konig at Zbrush Summit 2016 Watch CONCEPT AND CHARACTER DESIGN Presentation by Peter Konig at Zbrush Summit 2016. With nearly 30 years of entertainment industry work under his belt, Peter has worked on a wide range of projects in a number …
Read More »BLIZZARD ENTERTAINMENT Presentation and Interview at Zbrush Summit 2016
BLIZZARD ENTERTAINMENT Presentation and Interview at Zbrush Summit 2016 Watch BLIZZARD ENTERTAINMENT Presentation and Interview at Zbrush Summit 2016. With: Blizzard Entertainment, Michael Vicente, Paul Warzecha, Shannon Thomas. Sculpting for Game Readability Michael Vicente will show us how ZBrush has positively impacted the Heroes of the Storm environment …
Read More »LAIKA ENTERTAINMENT Presentation and Interview at Zbrush Summit 2016
LAIKA ENTERTAINMENT Presentation and Interview at Zbrush Summit 2016 Watch LAIKA ENTERTAINMENT Presentation and Interview at Zbrush Summit 2016. With: Laika Entertainment, Chris Tran. Chris Tran is a digital sculptor and educator. He has been a CG Modeler at LAIKA for ten years working on features including Coraline, …
Read More »DISPLACING THE PAST AND SCULPTING THE FUTURE by Seth Thompson at Zbrush Summit 2016
DISPLACING THE PAST AND SCULPTING THE FUTURE by Seth Thompson at Zbrush Summit 2016 Watch DISPLACING THE PAST AND SCULPTING THE FUTURE by Seth Thompson at Zbrush Summit 2016. Join Seth Thompson as he takes us on a journey into the pre-digital-sculpting past when cinematic environment models needed …
Read More »SQUARE ENIX Presentation and Interview at Zbrush Summit 2016
SQUARE ENIX Presentation and Interview at Zbrush Summit 2016 Watch SQUARE ENIX Presentation and Interview at Zbrush Summit 2016. With: Square Enix, Mitsunobu Ochi, Yuichi Itoyama. We will go through the sculpt data for a character and prop models used in “KINGSGLAIVE FINAL FANTASY XV” (feature film) along …
Read More »DISNEY ANIMATION Presentation and Interview at Zbrush Summit 2016
DISNEY ANIMATION Presentation and Interview at Zbrush Summit 2016 Watch DISNEY ANIMATION Presentation and Interview at Zbrush Summit 2016. ZACK PETROC Zack Petroc will present a behind the scenes look at the iterative Disney development pipeline, and give insights into how the model department’s efforts are integrated. DYLAN …
Read More »ANATOMY TOOLS Presentation and Interview at Zbrush Summit 2016
ANATOMY TOOLS Presentation and Interview at Zbrush Summit 2016 Watch ANATOMY TOOLS Presentation and Interview at Zbrush Summit 2016. With: Anatomy Tools, Andrew Cawrse. Opening presentation by Andrew Cawrse, founder and creative director of AnatomyTools, who will be sharing the company’s new animal anatomy product line, all done …
Read More »Naughty Dog Presentation at Zbrush Summit 2016
Naughty Dog Presentation at Zbrush Summit 2016 Watch Naughty Dog Presentation at Zbrush Summit. Naughty Dog Talk by Adam Scott, Frank Tzeng, Colin Thomas, and Yibing Jiang. Adam Scott Artstation: https://www.artstation.com/artist/tundrashift Frank Tzeng Artstation: https://www.artstation.com/artist/frank_tzeng Colin Thomas Artstation: https://www.artstation.com/artist/colinthomas Yibing Jiang Artstation: https://www.artstation.com/artist/yibingjiang Digital art, 3d art, 3d …
Read More »Troll breakdown – Beowulf return to the shieldlands by Jason Brown
Troll breakdown – Beowulf return to the shieldlands by Jason Brown Making of the troll (Beowulf return to the shieldlands). Jason at milk-vfx spent most of his time on the itv series “Beowulf return to the shieldlands” and the troll was one of his main assets to build(model, sculpt & …
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